Jha, N.K., Bhowmik, P.K., & Bhagat, K.K.* (2024). Online inquiry-based learning systems for argumentation: A systematic review. Educational Technology & Society, 27(3), 1-28. https://doi.org/10.30191/ETS.202407_27(3).RP01 (SSCI)

Rao, T. S. S., & Bhagat, K. K.* (2024). Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices. Educational Technology Research and Development. doi: 10.1007/s11423-024-10364-y

Tiwari, A. S., Bhagat, K. K.*, & Lampropoulos, G. (2024). Designing and evaluating an augmented reality system for an engineering drawing course. Smart Learning Environments, 11(1), 1. doi: 10.1186/s40561-023-00289-z

Moro, C., Bhagat, K.K., Veer, V., Chinmay Varma, G., Das, A., & Birt, J. R. (2023). Indian and Australian University Students’ Acceptance of Using Accessible, Web-Based, and Smartphone-Delivered Augmented Reality in Tertiary Learning: A Cross-Country Analysis. Journal of University Teaching and Learning Practice, 20(6), 1-23. https://doi.org/10.53761/1.20.6.14

Sharma, V., Bhagat, K. K., Huang, H.-H., & Chen, N.-S. (2022). The design and evaluation of an AR-based serious game to teach programming. Computers & Graphics, 103, 1-18. doi: https://doi.org/10.1016/j.cag.2022.01.002 (SSCI)

Bhagat, K. K., Yang, F.-Y., Cheng, C.-H., Zhang, Y., & Liou, W.-K. (2021). Tracking the process and motivation of math learning with augmented reality. Educational Technology Research and Development, 69(6), 3153-3178. doi: 10.1007/s11423-021-10066-9 (SSCI)

Bhagat, K. K*. Cheng, C.-H., Koneru, I., Fook, F.-S., & Chang, C.-Y. (2021). Students’ Blended Learning Course Experience Scale (BLCES): Development and Validation. Interactive Learning Environments. https://doi.org/10.1080/10494820.2021.1946566 (SSCI)

Yang, J., Tlili, A., Huang, R., Zhuang, R., & Bhagat, K. K. (2021). Development and Validation of a Digital Learning Competence Scale: A Comprehensive Review. Sustainability, 13(10), 5593. https://doi.org/10.3390/su13105593 (SSCI)

Bhagat, K. K*. Mishra, S., Dixit, A., & Chang, C.-Y. (2021).Public opinions about online learning during COVID-19: A Sentiment Analysis approach. Sustainability, 13(6), 3346. doi:10.3390/su13063346 (SSCI)

Ioannou, A., Bhagat, K. K., & Johnson-Glenberg, M. C. (2021). Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR. Educational Technology & Society, 24 (2), 73–76. (SSCI)

Chandrakar M. & Bhagat, K. K*. (2020). Development of an Augmented Reality-based Game for the Projectile Motion. The Physics Teacher. 58(8), 668-669. (SSCI)

Zheng, L., Bhagat, K. K*., Zhen, Y., & Zhang, X. (2020). The Effectiveness of the Flipped Classroom on Students’ Learning Achievement and Learning Motivation: A Meta-Analysis. Educational Technology & Society, 23 (1), 1–15. (SSCI)

Yang, F.-Y. & Bhagat, K. K. (2019). Associations of Epistemic Beliefs in Science and Scientific Reasoning in University Students from Taiwan and India. International Journal of Science Education. 41:10, 1347-1365, DOI: 10.1080/09500693.2019.1606960 (SSCI)

Bhagat, K. K., Wu, L. Y., & Chang, C.-Y. (2019). The impact of personality on students' perceptions towards online learning. Australasian Journal of Educational Technology. 35(4), 98-108. https://doi.org/10.14742/ajet.4162 (SSCI)

Bhagat, K. K., Liou, W. K., Spector, J. M. & Chang, C.-Y. (2019). To Use Augmented Reality or not in Formative Assessment: A Comparative Study. Interactive Learning Environments, 27(5-6), 830-840. doi: 10.1080/10494820.2018.1489857 (SSCI)

Liou, W. K., Bhagat, K. K., & Chang, C.-Y. (2018). The Design, Implementation, and Evaluation of a Digital Interactive Globe System Integrated into an Earth Science Course. Educational technology research and development. 66(2), 545-561. doi.org/10.1007/s11423-018-9573-2 (SSCI)

Zheng, L., Dong, Y., Huang, R., Chang, C.-Y., & Bhagat, K. K. (2018). Investigating the interrelationships among conceptions of, approaches to, and self-efficacy in learning science. International Journal of Science Education, 40(2), 139-158. doi: 10.1080/09500693.2017.1402142 (SSCI)

Bhagat, K. K., & Chang, C.-Y. (2018). Students’ Perceptions towards Online Learning: A Cross-Country Analysis. Eurasia Journal of Mathematics, Science & Technology Education, 14(3), 987-995. (SSCI)

Bhagat, K.K., Subheesh, N.P., Bhattacharya, B., Chang, C.-Y. (2017). The Design and Development of Identification of Students' Misconceptions in Individualized Learning Environment (iSMILE) System. Eurasia Journal of Mathematics, Science & Technology Education, 13(1), 19-34. (SSCI)

Bhagat, K. K.*, & Spector, J. M. (2017). Formative Assessment in Complex Problem-Solving Domains: The Emerging Role of Assessment Technologies. Educational Technology & Society, 20(4), 312-317. (SSCI)

Bhagat, K. K., Wu, L. Y., & Chang, C.-Y. (2016). Development and validation of the perception of students towards online learning (POSTOL). Educational Technology & Society, 19(1), 350-359. (SSCI)

Bhagat, K. K., Chang, C. N., & Chang, C.-Y. (2016).The impact of the flipped classroom on mathematics concept learning in high school. Educational Technology & Society, 19(3), 134-142. (SSCI)

Liou, W. K., Bhagat, K. K., & Chang, C.-Y. (2016).Beyond the flipped classroom: A Highly Interactive Cloud-classroom (HIC) embedded into basic materials science courses. Journal of Science Education and Technology, 25(3), 460–473. (SCI)

Bhagat, K. K., Liou, W. K., & Chang, C.-Y. (2016). A Cost-Effective Interactive 3D Virtual Reality System Applied to Military Live Firing Training. Virtual Reality, 20(2), 127-140. (SCI)

Bhagat, K. K., & Chang, C.-Y. (2015). Incorporating GeoGebra into Geometry learning-A lesson from India. Eurasia Journal of Mathematics, Science & Technology Education, 11(1), 77-86. (SSCI)

Mondal, A. S., Zhu, Y., Bhagat, K. K*., & Giacaman, N. (2022). Analysing User Reviews of Interactive Educational Apps: A Sentiment Analysis Approach. Interactive Learning Environments. (SSCI)

Jha, N.K., Bhowmik, P.K., & Bhagat, K.K.* (2023). Immediate Feedback in Computational Thinking: Generating hints using a Knowledge Graph. In Shih, JL. et al. (Eds.) Proceedings of the 31st International Conference on Computers in Education (ICCE 2023) (pp.55-57). Matsue, Shimane prefecture, Japan: Asia-Pacific Society for Computers in Education.

Tiwari, A.S., & Bhagat, K.K.* (2023). A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive Load. In Shih, JL. et al. (Eds.) Proceedings of the 31st International Conference on Computers in Education (ICCE 2023) (pp.400-405). Matsue, Shimane prefecture, Japan: Asia-Pacific Society for Computers in Education.

Jha, N.K., Bhowmik, P.K., & Bhagat, K. K. (2023). Usability Evaluation of an Online Inquiry-based Learning Platform for Computational Thinking (CT-ONLINQ). In M. Chang, N.-S. Chen, R. Kuo, G. Rudolph, D.G. Sampson, & A. Tlili (Eds). Proceedings of the International Conference on Advanced Learning Technologies (ICALT 2023) (pp. 182-186). Utah, USA: IEEE Computer Society. https://doi.org/10.1109/ICALT58122.2023.00059.

Huang, H.-H., Sharma, V., Bhagat, K. K., Hsieh, W.-M., & Chen, N.-S. (2021). The Effects of an AR Programming Game on Students’ Different Prior Computational Thinking Skills. In Looi, C.K. et al. (Eds.) Proceedings of the 5th APSCE International Computational Thinking and STEM in Education Conference 2021(CTE-STEM 2021(pp.81-84). Singapore: National Institute of Education.

Nigam, A., Bhagat, K.K.*, Chandrakar, M., & Goswami, P.K. (2019). Design and Development of an Augmented Reality Tracing Application for Kindergarten students. In Chang, M. et al. (Eds.) Proceedings of the 10th IEEE International Conference on Technology for Education (T4E 2019) (pp.240-241). Goa, India: IEEE Computer Society.

Bhagat, K.K.* (2019). Augmented reality research output from1990-2018: A bibliometric analysis. In Chang, M. et al. (Eds.) Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (pp.61-65). Kenting, Taiwan: Asia-Pacific Society for Computers in Education

Sharma, V., Talukder, J., Bhagat, K.K.* (2019). CodAR: An Augmented Reality Based Game to Teach Programming. In Chang, M. et al. (Eds.) Proceedings of the 27th International Conference on Computers in Education (ICCE 2019) (pp.600-602). Kenting, Taiwan: Asia-Pacific Society for Computers in Education

Cheng, C. H., Yang, F. Y., Bhagat, K. K*., Liou, W. K., Chang, C. Y., & Zhang, Y.(2018).Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System. In Yang, J. C. et al. (Eds.). Proceedings of the 26th International Conference on Computers in Education (ICCE 2018) (pp.337-339). Manila, Philippines: Asia-Pacific Society for Computers in Education. (SSCI)

Cheng, C. H., Yang, F. Y., Bhagat, K. K*., Liou, W. K., Chang, C. Y., & Zhang, Y.(2018).Investigating the Learning Performance toward Geometry Learning in an Augmented Reality System. In Yang, J. C. et al. (Eds.). Proceedings of the 26th International Conference on Computers in Education (ICCE 2018) (pp.337-339). Manila, Philippines: Asia-Pacific Society for Computers in Education. (SSCI)

Bhagat, K.K.*, Chang, C. -Y., & Huang, R. (2017). Integrating GeoGebra with TPACK in improving Pre-service Mathematics Teachers’ Professional Development. In M. Chang, N.-S. Chen, R. Huang, Kinshuk, D.G.Sampson & R. Vasiu (Eds). Proceedings of the17th IEEE International Conference on Advanced Learning Technologies (ICALT 2017) (pp.313-314). Timisoara, Romania: IEEE Computer Society. (EI)

Bhagat, K. K.*, & Spector, J. M. (2017). Authentic Learning in a Technology-Rich Classroom: Innovative Education in the Classroom. In Yang, J. C. et al. (Eds.) Proceedings of the 25th International Conference on Computers in Education (ICCE 2017) (pp.14-16). Christchurch, New Zealand: Asia-Pacific Society for Computers in Education.

Bhagat, K. K., & Chang, C.-Y. (2014). Visualizing Projectile motion using a dynamic mathematical software: GeoGebra. Proceedings of International Science Education Conference 2014(pp.143-159) (ISSN 2382-5979). Singapore: National Institute of Education.

Bhagat, K.K., Halupa, C., Ennis-Cole, D.L., Cullum, P.M., Morgan, K. (2023). Transformative Learning: A Section Introduction. In: Spector, M.J., Lockee, B.B., Childress, M.D. (eds) Learning, Design, and Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-17727-4_132-1

Ma, S., Bhagat, K., Spector, J.M.*, Lin, L., Liu, D., Leng, J., Tiruneh, D., & Mancini, J. (2023). Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood Learning. In J.M. Spector, B.B. Lockee & M.D. Childress (Eds.), Learning, Design, and Technology. An International Compendium of Theory, Research, Practice, and Policy. Cham: Springer International Publishing.

Ma, S., Spector, J. M., Liu, D., Bhagat, K. K., Tiruneh, D., Mancini, J., . . . Kinshuk. (2023). Smart Learning in Support of Critical Thinking: Lessons Learned and a Theoretically and Research-Based Framework. In M. V. Albert, L. Lin, M. J. Spector & L. S. Dunn (Eds.), Bridging Human Intelligence and Artificial Intelligence (pp. 309-326). Cham: Springer International Publishing.

Bhagat, K.K*, & Fook, F.S. (2020).Methodological Challenges in Researching the Impact of Technology-Enabled Learning: The Case of Universiti Malaysia Sabah. In S. Mishra & S. Panda (Eds.), Technology-Enabled Learning: Policy, Pedagogy and Practice (pp. 119-127). Vancouver: Commonwealth of Learning.

Bhagat, K. K.*, & Huang, R. (2018). Improving Learners’ Experiences Through Authentic Learning in a Technology-Rich Classroom. In T.-W. Chang, R. Huang & Kinshuk (Eds.), Authentic Learning Through Advances in Technologies (pp. 3-15). Singapore: Springer Singapore.

Bhagat, K. K., Rodrigo, M. M. T., & Chang, C.-Y. (2018). Current status, challenges and opportunities of Intelligent Tutoring System (ITS) in Developing Countries in Asia. In K. J. Kennedy & J. C.-K. Lee (Eds.), Routledge International Handbook of Schools and Schooling in Asia (pp. 382-395). New York: Routledge.

Spector, J. M., & Bhagat, K. K. (2018). Promoting and Assessing Deep Learning Using Technology. In R. Z. Zheng (Ed.), Strategies for Deeper Learning with Digital Technology (pp. 37-50). New York: Nova Science Publishers.

Liu, D., Bhagat, K. K.*, Gao, Y., Chang, T.-W., & Huang, R. (2017). The Potentials and Trends of Virtual Reality in Education. In D. Liu, C. Dede & J. Richards (Eds.), Virtual, Augmented, and Mixed Realities in Education (pp. 105-130). Singapore: Springer Singapore.

Gao, Y., & Bhagat, K. K*. (2022). Role of technology in implementing the flipped classroom: A review. In D. Fisher (Ed.), Routledge Encyclopedia of Education. London: Taylor & Francis/Routledge

Bhagat, K. K. (2024). Technology-Enabled Learning Practice in the Commonwealth Countries: A Research Synthesis. Burnaby, Canada: COL.

Ziesche, S. & Bhagat, K. K. (2022). State of the Education Report for India 2022: Artificial Intelligence in Education. New Delhi, India: UNESCO.

Bhagat, K. K. (2020). The Impact of Blended Learning at the Uganda Management Institute. Burnaby, Canada: COL.

Bhagat, K. K. (2019). The Impact of Technology-Enabled Learning at Universiti Malaysia Sabah. Burnaby, Canada: COL.

Díaz, P., Ioannou, A., Bhagat, K. K. & Spector, J. M. (Eds.) (2019). Learning in a Digital World - Perspective on Interactive Technologies for Formal and Informal Education. Singapore: Springer Singapore.